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PERFORMANCE EVIDENCE & CI

Turn one-off profiling into repeatable release evidence.

FrameBudget Lab captures controlled sampling windows, measures tail latency and spikes, compares trusted baselines, and returns a clear result for people and CI systems.

USD 24.99

FrameBudget Lab performance regression report interface

WORKFLOW

Capture under known conditions, compare safely, and export the result.

1. Capture

Use fixed warm-up and measured-frame windows to record frame, CPU, GPU, allocation, memory, and rendering evidence where the platform exposes it.

2. Compare

Apply absolute budgets and relative baseline limits while checking Unity, platform, hardware, render pipeline, resolution, quality, and timing conditions.

3. Gate

Produce Pass, Warning, Fail, or Incomparable results plus JSON, CSV, JUnit XML, and deterministic batch-mode exit codes.

FEATURE OVERVIEW

Follow the evidence from a captured frame window to a CI decision.

These released product diagrams explain the three purchase reasons: tail-latency evidence, one comparable workflow, and reviewable automation output.

WHAT YOU GET

Evidence that stays honest when counters or environments differ.

Tail and spike evidence

  • Mean, P50, P95, P99, and maximum
  • Over-budget frame ratios
  • CPU, GPU, frame time, and allocations
  • Memory and rendering counters

Safe automation

  • Environment fingerprints
  • Explicit Incomparable results
  • JSON, CSV, and JUnit XML
  • Deterministic CI exit codes

Compatibility

  • Unity 2022.3 or newer
  • Built-in, URP, and HDRP
  • Editor and Player workflows
  • No package dependencies

FrameBudget Lab measures and compares evidence. It does not rewrite or optimize project content, and target-device profiling remains essential for release decisions.

Get FrameBudget Lab