1. Collect real text
Scan scenes, prefabs, ScriptableObjects, localization files, data files, Markdown, and C# strings, including escaped and supplementary-plane Unicode characters.
LOCALIZATION RELEASE QA
CJK Font Guard traces the text your Unity project actually uses, checks TextMesh Pro fonts and fallback chains, and turns the result into a repeatable release audit.
Current buyer page CNY 55.30 · Base CNY 79 · 30% platform subsidy

WORKFLOW
Scan scenes, prefabs, ScriptableObjects, localization files, data files, Markdown, and C# strings, including escaped and supplementary-plane Unicode characters.
Check one font or every TextMesh Pro font, follow local and global fallback chains, and trace each missing code point back to its source files.
Export a UTF-8 character set for TMP Font Asset Creator, rebuild the relevant static font assets, and run the same audit again.
WHAT YOU GET
CJK Font Guard cannot discover server-delivered text, player input, or content created only at runtime. Font licensing remains the customer's responsibility.
Get CJK Font Guard