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LOCALIZATION RELEASE QA

Find missing CJK glyphs before players find tofu boxes.

CJK Font Guard traces the text your Unity project actually uses, checks TextMesh Pro fonts and fallback chains, and turns the result into a repeatable release audit.

Current buyer page CNY 55.30 · Base CNY 79 · 30% platform subsidy

CJK Font Guard TextMesh Pro glyph coverage report

WORKFLOW

From scattered project text to a font coverage decision.

1. Collect real text

Scan scenes, prefabs, ScriptableObjects, localization files, data files, Markdown, and C# strings, including escaped and supplementary-plane Unicode characters.

2. Audit font coverage

Check one font or every TextMesh Pro font, follow local and global fallback chains, and trace each missing code point back to its source files.

3. Rebuild and verify

Export a UTF-8 character set for TMP Font Asset Creator, rebuild the relevant static font assets, and run the same audit again.

WHAT YOU GET

Coverage evidence without changing project assets.

Coverage findings

  • Missing glyphs with source-file tracing
  • Local and global fallback-chain checks
  • Unique character and occurrence counts
  • Supplementary-plane Unicode support

Atlas risk checks

  • Dynamic source-font warnings
  • Atlas count and estimated memory
  • Long fallback-chain findings
  • Shareable offline HTML report

Verified scope

  • Unity 2022.3 or newer
  • TextMesh Pro 3.x is optional
  • Editor-only, read-only workflow
  • No telemetry or bundled fonts

CJK Font Guard cannot discover server-delivered text, player input, or content created only at runtime. Font licensing remains the customer's responsibility.

Get CJK Font Guard