← Back to all tools

TACTICAL ENCOUNTER DESIGN

Compare encounter ideas before they become expensive playtests.

EncounterForge turns enemy placement, opening exposure, cover quality, and one-sided pressure into a repeatable Unity editor workflow.

USD 29.99

EncounterForge tactical encounter analysis workbench

WORKFLOW

From weighted spawn zones to a runtime-ready plan.

1. Describe the space

Paint weighted 3D spawn zones and define capacity, spacing, visibility, cover preferences, tactical roles, and budget limits.

2. Compare candidates

Generate and rank up to 64 deterministic layouts using exposure, cover, role diversity, spatial balance, and budget efficiency.

3. Bake the result

Inspect heatmaps, sightlines, risks, and wave breakdowns, then bake the selected result into a repeatable EncounterPlan.

REAL PRODUCT PROOF

See the complete design-to-runtime workflow before you buy.

These images come from the released product workflow and show the workbench, spatial evidence, ranked results, runtime plan, and repeatable review path.

WHAT YOU GET

Useful evidence for designers, programmers, and reviewers.

Design evidence

  • Danger heatmaps and opening sightlines
  • Five-dimension fairness scoring
  • Automatic placement-risk detection
  • Deterministic seeds for review

Runtime delivery

  • Multi-wave encounter plans
  • Delays, events, and optional object reuse
  • JSON design reports
  • Full C# source

Compatibility

  • Unity 2022.3 or newer
  • Built-in, URP, and HDRP
  • No NavMesh dependency
  • No third-party package dependency

EncounterForge helps compare and communicate encounter layouts. It complements playtesting; it does not replace player feedback or make design decisions for you.

Get EncounterForge