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MINI-GAME RELEASE PREFLIGHT

Catch heavy assets and risky settings before final export.

MiniGame Build Preflight brings common texture, audio, mesh, raw-file, and WebGL configuration checks into one read-only Unity editor workflow.

Current buyer page CNY 34.30 · Base CNY 49 · 30% platform subsidy

MiniGame Build Preflight release-risk report

WORKFLOW

One scan, ranked findings, and a report the team can act on.

1. Choose a profile

Select the local mobile mini-game or WebGL mini-game technical profile. The tool does not download remote rules or upload project data.

2. Run the audit

Inspect textures, audio, meshes, StreamingAssets, large raw files, and relevant build settings without silently changing the project.

3. Share the result

Review Critical, Warning, and Info findings with observed values and recommendations, then export a UTF-8 HTML report.

WHAT IT CHECKS

Common late-stage risks, grouped into a repeatable preflight.

Assets and memory

  • Large and uncompressed textures
  • Read/Write memory duplication
  • Long Decompress On Load audio
  • PCM and decoded-memory risks

Build contents

  • Mesh vertex and 32-bit index warnings
  • StreamingAssets and raw large files
  • Active WebGL or mini-game target checks
  • Strip Engine Code and exception settings

Verified scope

  • Unity 2022.3 or newer
  • Editor-only; no player runtime code
  • No third-party dependencies
  • Offline, read-only, no telemetry

This is a static technical preflight, not a platform compliance certificate. It does not replace a production build, target-device testing, profiler data, or current platform documentation.

Get MiniGame Build Preflight